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Research · AI · Product

Founding research

Designing AI for an Art Market That Didn't Exist Yet.

Role
Product & research lead
Team
Founders, ML researchers, engineering
Timeline
2019
Platform
Web · ML platform. Survey Tool.

Foundational research for an AI startup serving artists, galleries, and collectors, and the survey that proved the real market was nobody the industry was building for. We sought out to gauge what the appetite to pay for AI art was.

01TL;DR
The bet

Artrendex builds AI for the art market, Playform for generative art, ArtPI for visual analytics, and AVAI for AI-based authentication. I led the founding product research, including a survey and qualitative research to capture art buyers and non-buyers mental models to understand art buyers appetite for buying A.I art, and in what context it would be best applicable for their lives.

What I did

This research reframed who the platform should serve and how to price, distribute, and explain the product and its application.

The three AI platforms

01 to 03

Research shaped three product lines under the Artrendex umbrella. Each is detailed step by step further down the page.

Playform generative AI studio thumbnail.
01Generative AI for artists

Playform

One of the first generative AI platforms built for working artists, deployed in 2019. Onboarding, tone, and pricing grounded in what the wider creator market actually wanted from AI tools.

ArtPI visual analytics dashboard thumbnail.
02Visual analytics API

ArtPI

An API for galleries, marketplaces, and platforms to read artwork the way the research read the buyer: style, similarity, and trend signal in one call.

AVAI authentication dashboard thumbnail.
03AI authentication

AVAI

Patented technology authenticating works from high-resolution images, targeted at galleries and institutions where dollar density justifies the cost.

02Challenge

The art market is worth $64 billion, but most of that volume sits with a tiny number of fine-art collectors. Artrendex needed to know whether its AI tools, trend analytics, generative art, and authentication, should chase that elite market or design for a much larger mainstream audience nobody had mapped.

The team was making product, pricing, and go-to-market bets without primary data on real buyers. The problem: no one had actually checked who buys art.

The company was running under an assumption that the answer is "collectors," and was about to build its entire roadmap on that assumption without testing it. If it was wrong, every product and pricing decision built on top of it would be wrong too.

03Research

Research & discovery

A two-arm survey targeting both art buyers and non-buyers was designed to test the assumptions the art market runs on. The headline finding: the mainstream buyer behaves nothing like the "fine art" buyer the industry is built around. There is more opportunity in the average print than in the fine art world. Unless, it is highly differentiated and tells a story.

The mainstream buyer behaves nothing like the fine-art collector

Most buyers spend a few hundred dollars per piece, buy roughly one piece a year, and treat art as decoration first, expression second. Investment was a primary motive for only 9%, a number that quietly invalidates most fine-art tooling for this audience.

Direct, online, and fairs lead, galleries are fifth

41% bought direct from the artist, 37% online, 35% at art fairs. Only 29% bought from a gallery. The fine-art market reports online at ~15%, the mainstream market is more than twice as digital as the industry assumes.

There is a 3× aspirational gap

Buyers said they'd spend roughly three times more on a piece they truly loved than on what they actually bought. The gap is the wedge, the right recommendation, framed the right way, moves a $500 buyer to a $2,000 buyer.

Primary researchn = 200 · US · HHI $150K+ · Feb 2019

What the data actually said about how people buy art.

We commissioned a two-arm survey — art buyers and non-buyers — to test the assumptions the art market runs on. The headline finding: the mainstream buyer behaves nothing like the "fine art" buyer the industry is built around.

57%

Bought in the last year

of self-identified art buyers

Aspirational gap

willing-to-spend vs actual spend

41%

Bought direct from artist

online (37%) and art fairs (35%) close behind

16%

Would subscribe

to art delivered to their home

Medium · interest

Which mediums would you buy?

  • Painting or drawing80%
  • Photography or prints65%
  • Functional pieces45%
  • Sculpture35%
  • New media22%
  • Installation12%
Takeaway · Painting and photography dominate. New-media and installation barely register — the long tail isn't where the market is.

Channel · last 3 years

Where people actually buy art.

  • Direct from artist41%
  • Online37%
  • Art fair35%
  • Furniture / interior30%
  • Galleries29%
  • Art dealer18%
  • Estate / second-hand17%
Takeaway · Direct, online, and fairs lead — galleries are fifth. The opposite of the fine-art market, where online is ~15%.

Price · per piece

Spend, actual vs aspirational.

Q1Q2Q390%
Actual spend per pieceWould spend on a piece they love
Takeaway · People say they'd pay ~3× more for a piece they truly loved. The gap is the opportunity.

Motivation

Why people buy what they buy.

75%

Decoration & visual appeal drive the purchase

9%

Bought as an investment or to re-sell

Takeaway · Buyers trust their own taste. They aren't waiting for an expert — they're waiting for a recommendation they believe.

The reframe

The mass-market art buyer isn't an under-educated collector. They're a confident decorator with a $500–$2,000 ceiling, shopping peer-to-peer and online — and the existing market has nothing designed for them.

Under the hood

Survey design

The intercept script behind the numbers. Two arms, fifteen core questions, screened on household income and recruited on the floor at SCOPE. Below is a snapshot of the working document, the full survey is linked for the curious.

Page 01, the intercept opener and motivation questions.
Page 03, barriers to purchase and ranked decision drivers.
04Solution

The solution

The research became the spine of Artrendex's product strategy. It informed which segments each product spoke to, how the platform was priced and packaged, and the visual and editorial system used across the company's three products.

Flow 01

Playform, generative AI for artists

One of the first generative-AI platforms built for working artists, deployed in 2019. Research grounded the onboarding, tone, and pricing in what the wider buyer and creator market actually wanted from AI tools, not what the AI industry assumed they wanted.

Playform's promptless AI generation surface, the product Artrendex's research helped shape for working artists.

Flow 02

ArtPI, visual analytics for the art market

An API for galleries, marketplaces, and platforms to read images of artwork the way Artrendex's research read the buyer, style, similarity, and trend signal, so recommendations could close the 3× aspirational gap surfaced in the data.

ArtPI's analysis surface: style detection, similarity matches, palette extraction, and trend signals delivered through a single API.

Flow 03

AVAI, authentication through visual AI

Patented technology authenticating works from high-resolution images. Targeted at galleries and institutions where the survey showed the dollar density and trust requirements that justify the cost of authentication.

AVAI's authentication surface: brushstroke matching, pigment analysis, provenance timeline, and a confidence-scored verdict for galleries and institutions.
05Impact

Outcome & impact

The measurable results and what changed for people.

Survey findings shaped product scope and positioning across Artrendex's three product lines. Some numbers are public; others stay confidential.

  • Replaced a year of internal debate with a shared, defensible picture of who the platform should serve. Still cited internally as the reason the company went broad on generative tools.
  • Found several product applications for AI usage including household delivery and trade of art, medium range art purchases and editing tools in the industry.

Next project

Bringing coherence to enterprise HR tools that run payroll, scheduling, and multi-million-dollar pipelines.